When you open the Shader Graph Window you start with the Master Node. You can double click on the Shader Graph Asset or, with the Shader Graph Asset selected, select the Open Shader Editor button in the Inspector to bring up the Shader Graph Window. This will create a Shader Graph Asset in the project. ![]() ![]() From here you can create either a PBR or Unlit Shader Graph Asset. To create a Shader Graph Asset you click the create menu in the Project Window and select Shader from the dropdown. In Unity a Shader Graph Asset appears as a normal shader. To use Shader Graph you must first create a Shader Graph Asset. The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation.Create your own custom shader graph Nodes through C# and HLSL.Share node networks between multiple graphs and users by creating subgraphs.Expose to the material inspector what you think is important to edit for your shader.Change your object’s surface based on useful information about it, its world location, normals, distance from camera, etc. ![]()
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